Of course, we're putting a big strain on Avalanche's engine with all these effects, and the physics-based carnage. We've yet recreate that exact same issue, but the drops we do have on capture ourselves are significant, and it does affect playability on both PS4 and Xbox One. Additionally, we've seen far less flattering scenarios from other players, with one capture in particular showing stuttering 0fps performance. Our analysis below (focusing on the Lavanda on Rocca Blau regions) syncs movement up to get authentic action on the go, and despite a 30fps cap, we're looking at long stretches of 15 to 25fps playback once the action really kick off. Long story short: its worst drops are very similar to those we recorded around release, with physics-based destruction being the main culprit as expected. For a little perspective, all of our new tests also compare it to the previous patch 1.04, to see if there's been any real improvement. The recently released patch 1.05 gives us a chance to fully reassess the console experience, with a look at further-flung locales and a focus on the more riotous, gun-toting gameplay it offers. Grumblings of Just Cause 3's uneven PlayStation 4 and Xbox One performance has circulated since its late 2015 launch - a subject broached in our original Face-Off comparison.
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